Android #17. However, this ease of LR awakening had an effect on what is now ranked as one of the worst LR cards in the game, quite frankly, below most TURs, even of the time they were released in. Super 13 would be good, but less consistant. But there's a crucial difference between LR Goku's passive, and 17/18's passive - the point at which they are activated: LR Goku's passive activates at the start of the turn, which means that it's affected by his Ki multiplier and links.If linked to SSJ Bardock for example, Goku receives +35% attack, which also affects his passive, raising it to 13500 already.His Ki multiplier of 200% can literally double the attack boost of his passive to 20000, and that's without links. The other option would be Super 17, as he activates Nightmare, Fear and Faith, and Shocking Speed, totaling at 4 ki and a 10% ATK boost, but he doesn't do much else. By using our Services or clicking I agree, you agree to our use of cookies. 58. A couple small corrections though: I believe the SA boosts from the dupe system are 5% each, not 3%, you got that right when you said 75% boost in total but you wrote 3% in two other places. Still over a million if they get their 24ki tho so that's nice! However, keep in mind, this is just what the Androids do alone. Non-Kaioken SSGSS Goku is so god damn close to being the second best AGL. Oh what a time it’ll be to be alive. Love this idea of showing the potential of some older units! It seems silly to ask, but was that thrown into the equation at any point? Still love using them despite what math tells me. These two could be far worse off! Cookies help us deliver our Services. However, like you said, that 20% drop would let you run the AGL 17 alongside, which actually makes quite a significant difference. First of all - you've probably noticed that I highlighted Shocking Speed - that's because this is literally the only usable link that 17/18 have on mono-AGL right now!And seeing how rainbow teams are not the meta, we do and cannot consider them if it comes to determine their value as a card right now. Just for the heck of it (and because he's the only other LR that I can compare them to) - let's compare their passive to LR Goku's passive. So, with all that stuff out of the way, how do they compare to LR Goku, or the average hard-hitting AGL for that matter? Which, again, isn't the most massive result, but for a card that is quite universally hated and regarded as an ass unit, being a Free to Play Friend Summon unit this old? Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. I mean I get that it's not what they wanted but still. Exactly the same multiplier as LR Goku which is seriously appreciated.They also share the same SA-multiplier, but they have different side effects on their second SA; LR Goku raises the attack of every unit on that turn by 30%. this^ , the problem of this reddit guides is that they take for granted that you have all the better cards and all the perfect link cards, and dont take in account that there are certain events that they can rock. 2061. And yet I still get downvoted to shit for simply saying, Hi, it's me, Zenrot who I think went a cumulative -135 for saying "I think they're overrated", That's the internet for you, I'm sorry that you got downvoted :/. However, just lose two ki, and it drops to about 188%, which means you're losing more than you're gaining. And the dope art. I honestly think you're underestimating them a bit too much. Now, without further ado - let's have a look at our newest LR! AGLs; eh?She outdamages Ultimate Gohan and SSG Goku (I think) with her regular SA, and that's it.SSJ3 Goku beats her on average as long as his passive is up, and their lack of support makes it exceptionally difficult to keep up with him, SSB Kaioku is even worse.And - of course - the lack of viable attack links hurt them A LOT. Or is it just negligible? 1/120: Extreme AGL Type Ki +3 and HP, ATK & DEF +120%; Super AGL Type Ki +1 and HP, ATK & DEF +50%: Shocking Death Ball - Causes immense damage to enemy and greatly lowers DEF Details: Nightmarish Mechanism - Damage received -40%; ATK +30% with each attack received (up to 120%) I think you may be forgetting to calculate their +15,000 on Super Attack into the equation. We can plug this into the powerful leader skill of our MVP leader, a dual 170% lead, coming in at a 340% boost, which has them starting out at 79,640 ATK. 2k less base attack, a much weaker passive, no viable attack links and no kind of support that allows them to reach 18 Ki easily makes LR Goku the overall much superior choice. I was born to be a winner! Volvo’s decision to pick Intel’s Atom automotive system-on-chip (SoC) to run in-vehicle infotainment (IVI) for its new XC40 SUV highlights the intensifying competition among chipmakers in this fast growing sphere. Also, when I do 159280*6.45 I get 1,027,356 not 1,124,106. However, should you still get the 24 ki, you're in a better spot with him. LR Goku; Not a chance - the stat disadvantage that they have against him is just too big. 1729. This subreddit is for both the Japanese and Global version. The conclusion? Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. This would lead to a 20% loss in leader skill atk but it would allow you to run the androids with the 17 and be within the games rules. 1617. Even if they are considered the worst when it comes to LRs, they are still LRs, which translates to "We're packing some serious stats here". Take the Lr Androids 24 ki multiplier, it's 200%. Please do keep in mind that this is the first time that I make a full character analysis.If you spot any mistakes, or just want to give me any tips for future posts like these - I would seriously appreciate it. Bonus calc, but lets say we were able to link with our buddy Ruled by Bloodlust - Android #17 on this team after all. Either way, having the highest SA- and Ki multiplier in the game is definitely amazing. Nintendo 3DS FC: 4570-8696-0014 Switch: 3622-0621-0339 IGN: Sam, DBZ Dokkan Battle ID: 384698908, Box: https://dbz.space/box/25499. 1/60: ATK +15% when HP is 50% or above: Full Power Energy Ball - Causes huge damage to enemy Details: Limitless Power - Ki +1 and ATK +1000 when HP is 50% or above: Android Assault - DEF +10% Twin Terrors - Ki +2 The Innocents - ATK +10% Infinite Energy - Ki +2: Max. That alone is already pretty impressive, and it gets even more impressive if we consider that they scales heavily with the mono leader skills, specifically the ones of Super Vegetto and SSB Kaioku. Activating rainbow orbs is different, since 18's making AGL orbs means double value. The Androids only have 2 attack links, neither of which are activated by her, but she appears to be our best option for consistent attacks. It's awful - there's no other way to describe it.The condition is fine, don't get me wrong, but the number is just way too low. What if you don't have Super Vegito or Gogeta? Actually, in the same setup on Extreme AGL, with Android 18 and a max ki super, the LR Androids hit for 890,616, which is still a fair difference. Today, LR Androids #17 & #18 will be calculated under Android #17's Android category lead, with a full 170% leader skill. 17/18's passive activates when the SA is launched - at this point, it is no longer affected by links and Ki multipliers.The only factor that affects those additional 15000 attack is the SA multiplier. However, it should also be mentioned that their stats are drastically lower than LR Goku's - they have 2000 less attack and HP as well as over 1000 less defense!That's quite a lot if you ask me, and it's one of their many problems, but we'll get to them later. 17/18 are pretty underwhelming compared to LR Goku and most top tier AGLs, but they are a pretty good freebie and look badass af. Even losing 20% from a weaker leader, linked with 17, that would put the LR Androids reaching 1,567,737 at 24 ki, which is well over 400,000 the projected 24 ki under dual 17 leads. For Dragon Ball Z Dokkan Battle on the iOS (iPhone/iPad), a GameFAQs message board topic titled "How is everyone building F2P Android 17 and 18 Future in the potential system? Android 17 and 18 are ... decent.They are quite a letdown after LR Goku just due to how much weaker they are overall.However, they are not a bad card, and still exceptionally strong for being a freebie. Ghastly Destruction - Future Android #18 would be a nice option, due to orb changing being very beneficial, however, she only shares the Twin Terrors link with our aforementioned duo. And sorry, I meant 5, that was a type on my part! So ... they have 1 Ki link. So if your setup has you lacking any other units more worthy of a main rotation, that may actually be worth running. Even losing 20% from a weaker leader, linked with 17, that would put the LR Androids reaching 1,567,737 at 24 ki, which is well over 400,000 the projected 24 ki under dual 17 leads. Lots of Flash little substance. Goku fucked them up in dbz... New comments cannot be posted and votes cannot be cast, More posts from the DBZDokkanBattle community. It looks like I left that part about their passive out too, so also on me, I totally goofed then. While he does activate that attack link, there is a disadvantage to his passive. At least someone is happy about these things. Gotenks is a good partner you left off the list but yeah I agree.
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