CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), local target, distance = findNearestTorso(Mouse.Hit.p), local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector, CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8), Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2). CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). 37 min ago, Latex | AdvancingFortress.Name = "Advancing Fortress", for i, v in pairs(AdvancingFortress:GetChildren()) do, local Humanoid = AdvancingFortress.Humanoid, local LeftArm = AdvancingFortress["Left Arm"], local RightArm = AdvancingFortress["Right Arm"], local LeftLeg = AdvancingFortress["Left Leg"], local RightLeg = AdvancingFortress["Right Leg"], local Camera = game.Workspace.CurrentCamera, local RootPart = AdvancingFortress.HumanoidRootPart, local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local Create = LoadLibrary("RbxUtility").Create, AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart", local function newMotor(part0, part1, c0, c1), RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)), local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)), local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)), local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)), function PlayAnimationFromTable(table, speed, bool), RootJoint.C0 = clerp(RootJoint.C0, table[1], speed), Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed), if bool == true and resetc1 == false then, ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"}), game:GetService("RunService").Heartbeat:connect(function(s, p), part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10, Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size). CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). Giorno Giovanna is the illegitimate son of Dio Brando in Jonathan Joestar's body, and is the fifth \"JoJo\" in JoJo's Bizarre Adventure and the main protagonist of Part V: Vento Aureo. Years later, in 2001, he is encountered by Koichi Hirose after he had been informed by Jotaro Kujo that he is DIO's son. Massively FTL with Gold Experience (Attacked Sticky Fingers before it could harm Giorno and continued to keep up with it in combat) | Infinite with Gold Experience Requiem (Its Return to Zero worked within erased time, later GER was able to move and even talk), Lifting Strength: Peak Human. ), Underwater Breathing (Marine creatures such as fishes, which Giorno has used to navigate relatively short distances across the sea), All previous abilities (Stands normally have "one ability", with their diverse powers being derived from it; As GER still shows having some of its previous powers, it's likely that it simply didn't lose its former Stand ability upon evolving), plus Causality Manipulation (Reverts actions moment by moment to where they started, with those actions otherwise creating a future that is guaranteed to occur; Said guaranteed future to occur is, in turn, a reality that "none who stand before" GER will ever arrive to, without Giorno himself being aware of it. Its healing ability is not meant to heal and is rather painful when used that way. Not a member of Pastebin yet? Building level with Gold Experience | At least Building level+ with Gold Experience Requiem (Should be no weaker than before, possibly even stronger), causality manipulation makes him hard to kill, Range: Two meters with Gold Experience, Tens of meters via Life Sensing (Couldn't feel any life energy in a plane) | At least Low Multiversal for Gold Experience Requiem (Could capture the enemy in a cycle of infinite deaths across what seem to be parallel worlds), Standard Equipment: Gold Experience, Ladybug Brooches | Gold Experience Requiem; the Requiem Stand Arrow, Intelligence: Above Average (Giorno is an incredibly talented battle tactician, capable of outwitting Passione, which included many other Stand users, and a large amount of experience fighting other Stand users), Weaknesses: Any damage taken by Gold Experience will be reflected on Giorno. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), local hit, pos = rayCast(Thing[4], Thing[1], move, m), cf2 = CFrame.new(Thing[4], Thing[10].Position), Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2), Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1), Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1), if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then, ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new()), CFuncs.Sound.Create("161006093", ref, 1, 1.2), game:GetService("Debris"):AddItem(ref, 0.2), Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2), Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1), MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1), Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07), game:GetService("Debris"):AddItem(ref, 1), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0), Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]), if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then, Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0), Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0), Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]), Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0), Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), JavaScript | JOJO Dio FE script Roblox. 54 min ago, We use cookies for various purposes including analytics.
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