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Race Greyhawk pantheon, Dawn War pantheon Finding both, he returned to his lair with the intent of using them to complete the ritual. On the ashen Plane of Ghalentir, it possessed the gentle father of Sasaran, a babe with the potential to lead his suffering people from their shadowed lands to the Gates of Paradise... had not the eye droven Sasaran's father to murder his son as he lay sleeping in his crib. The Eye grants truesight and x-ray vision. It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. [13] In 2000, Wizards of the Coast released the last adventure to be written for D&D's 2nd edition rules, Die Vecna Die!, a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. This time, the leaders of the city begged for mercy, offering wealth and eventually their lives in exchange for their citizens. Master of All that is Secret and Hidden, the Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft campaign setting. Before we get to Vecna being a big time god, we should note that both Vecna and Kas return in Vecna Reborn (1998). Now immortal, Vecna returned to begin his siege on the world he previously abandoned. A lich known as Osterneth possesses the "Heart of Vecna" according to the Open Grave sourcebook. Knowing that Vecna was marching through Flaness, laying waste to all that opposed him, Kas agreed to lead his armies of undead. As a Mortal At this point Vecna returns as a demigod and Kas returns as a vampire. With the release of the adventure Vecna Lives! How they return and how Vecna is now a demigod is never really explained. Needless to say Iuz wasn’t very happy about this mistake, though he did escape back to Oerth about a year later, leaving a very pissed off Vecna. Pantheon Among Vecna's staunchest foes are Kas, Iuz, Saint Cuthbert, the Lady of Pain, Pholtus, and the Circle of Eight. Each organ is led by a Thought of Vecna. Little is spoken about him in 4th edition or 5th edition, and has largely been shoved into the shadows so that Acrerak, Vecna’s apprentice, can get some of the limelight. Quethos used the Hand to establish himself as leader of the Vecnan sect Disciples of Darkness after exposing the previous leader's counterfeit Hand and Eye of Vecna as a fraud. Kas is cunning, having learned much of his craft from Vecna. His greatest, and perhaps only true ally is the mysterious entity known as the Serpent. Each position in Vecna's cult is named for a certain body part. [22], The Hand of Vecna was wielded by Arkan the Cruel, servant of Tiamat. It has several spell abilities similar to its appearance in earlier editions, but each time one is used, there is a 5% chance that Vecna eats the user's soul and takes control of the character. The ultimate BBEG throughout the history of D&D. The Blood of Vecna are mainly warriors charged with protection and enforcement of the cult and its goals. Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. [12], A false head of Vecna was constructed and once held by cult the Vecna. Vecna was born in the Flan City of Fleeth. Though most of the lore skips straight to the betrayal of Kas, his most trusted lieutenant. The Hand is described as blackened and mummified, while the Eye resembles an agate until it is used, whereupon it glows as a feral creature. The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by game master Mark Steuer. Only when Vecna was defeated by a party of adventurers in Sigil was Iuz able to pull himself free of Vecna. The famed cambion lich, Acererak, once served Vecna, but the current status of their relationship is unknown. Sigil itself is a fascinating place, even before thinking about Vecna making his home here. One of the two artifacts created by the destruction of Vecna at the hands of Kas the Betrayer. After learning all he could from mortals and ancients alike, Vecna spent years researching and planning to become immortal.

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