There are now a bunch of ways you can go and you can do it in any order, but here's how I did it. Return to the Seabed Palace and speak to the statue to open up a passage in the seabed. First, head up the left side, left, and down. Hit the nearby lair, then talk to her again. Go north, left, down, right, and beat the Soldier lair to release a mouse in the mousehole. Make sure you are equiped with the Shield Amulet and hit them as much as you can. Destroy the last three lairs for the metal monsters using the Zantetsu Sword. Go to the World of Evil Shrine. She will bring Lisa and threaten Dr. Leo. Lead Monmo to the hole next to a rock and speak to her again. Beat the Archer lair to release a plant on the first floor. Hit him right in the center of his chest and then move to the center to dodge the two fireballs that he shoots at you. Speak to Marie in the attic and she will give you the Purple Stone. This sword will allow you to defeat metal enemies. Clear out the remaining enemy lairs and descend into the basement. Clear all the monster lairs on the next two floors and ascend to the corridor to the dock. Go down the stairs in the southeast corner of the Ice field to enter the Passage to Lune. Continue to the third area and destroy the enemy lairs there as well. Water Shrine The top floor of the tower is a prison. Enter Lostside, the marsh, on the east side of GreenWood. Descend to the third floor and to the south, you will find some Delicious Seeds. At the end of the Shrine you will find Deathtoll. Head all the way left (or right, it doesn't matter) and follow the path until you can go north. Enter the room again and speak to the mouse. Lead the enemy to one of the sides and then attack him from the middle bridge. Beat the Bat lair to release a snail, then walk to the top of the platform you're on to pick up Emblem F. Return to the Mountain of Souls. Destroy all the monster lairs on the first floor of the tower and the return to the town. Return to the Water Shrine and go out through the exit in the back to return to the marsh. Move up, right, down, then left to get off the ice. Follow it to reach a Steel Ball lair. Return to the location of the mushroom's dream at Lake Lune and go to where the mushroom was standing to find Master's Emblem F. You will find Flame Pillar when you defeat the fireballs on the first level of the Light Shrine. Enter St. Elles and speak to the statue to the north. Queen Magridd will appear with soldiers and kill the two soldiers with Dr. Leo. There are 10 lairs here. On the east side of the level you will find the Critical Sword. Use the Dream Rod on the sleeping soldier on the west side of the town to enter his dream. Some lairs will open passageways so that you can reach other parts of the island. Between the castle and the river, just right of the throne room entrance, you will find Master's Emblem H. Return to the location of the mushroom's dream at Lake Lune and go to where the mushroom was standing to find Master's Emblem F. It'll take a while, but you can do this without taking a single hit!
Rockbird This sword will allow you to hurt spirit enemies. Clear all the monsters in the second basement area and return to the main floor. From one of them you will free another mermaid statue. Ignore the path to the right and go up to another Mudman lair. Continue west to the dock and speak to Dr. Leo. Just attack his first form as much as possible. Go to the top left and talk to the door to get it to open; go left and downstairs to enter the Lab Basement. The Magic Armor is in one of the chests. Beat the Broombot lair to release a cat (watch out for the Helibot!) Head down the new staircase near the teleporter to enter the Power Plant. You can destroy all the monster lairs except for one. Destroy the last three lairs for the metal monsters using the Zantetsu Sword. Return to the basement and enter the second basement area. Go down the stairs in the southeast corner of the Ice field to enter the Passage to Lune. Marie the Doll gives it to you after you defeat the boss of Dr. Leo's Laboratory. Between the castle and the river, just right of the throne room entrance, you will find Master's Emblem H. He will thank you and invite you into the mouse hole. Return to the basement and enter the second basement area. Speak to the spirit in the jewel to return to the village. Show the Platinum card to the soldier guarding the left tower and he will allow you to pass. The top floor of the tower is a prison. No infringement on any existing copyright is intended. You can destroy all the monster lairs but one, since you cannot hurt the flaming balls yet. The safe points are just right or just left of center, or on the far side of either end. Destroy the electric eel lair so that you can get to the west side of the area which is where you were in the dolphin's dream. Beat the Skeleton and hit the lair to make a chest appear below. Beat the Yeti lair to release a Grandpa. Speak to the boy you just freed to receive the Mushroom Shoes. Speak to the spirit in the jewel in GreenWood and she will give you the Magic Bell if you have all eight Master's Emblems. Go right and defeat the monsters there to free a great door. You may be able to hit it a few more times while the missiles are falling. Lisa will speak with you there. Go north from the last enemy lair and then west to find the Tin Doll. Return to the village of GreenWood. Enter the secret cave she was guarding and speak to Lue. The mermaid you released will give you the Red-Hot Stick. Return to the sea bed and go to the southwest corner where the passageway was opened for you. Once all four pillars are gone, attack Deathtoll's face slightly off-center to avoid the flames he shoots at you. Show the Pass to the boy guarding the cave and he will allow you enter the tunnel. Southerta This guy is tough strategically, but statistically you can now whip its butt thanks to your new bracelet. Beat that to reveal Queen Magridd. Continue through the seabed until you reach Blester. Equip the leaves and speak to the two cats in the large room on the main floor. Use the Dream Rod on the sleeping soldier on the west side of the town to enter his dream. Take it. Approch Dr. Leo to hear his dying words. Go north and climb up onto the Ghost Ship. Destroy all the monster lairs on Aurora's Ridge and enter the cave at the top. The Magic Armor is in one of the chests. Climb down the ivy south of the water mill and inside the cave you will find GEMs, experience, and the Iron Armor. Right Tower Get close to it at the end of its flight length and smack it. In the next seabed area, enter the current in the north and quickly leave it again when you get to the next open section to find another monster lair. Destroy all the monster lairs on Aurora's Ridge and enter the cave at the top. Any monster lairs that are surrounded by lava you can avoid for now. Continue up. Equip it, then return to the prison. Step on the tile and then walk away to leave the dream. Beating the lair releases a crocodile to the south of the mole hole. You will find Flame Pillar when you defeat the fireballs on the first level of the Light Shrine. Just push the tulip to the side to find the Pass! Go to the Soul's shrine and to the Soul of Mountain House. You will be told that you need the Bubble Armor to breathe under water. Go north and climb up onto the Ghost Ship. Go up behind him and he will give you the Mobile key. Return to the top of Snow Mountain and put on the Mushroom Shoes so that you can walk on the ice. Return to the volcanic island of Durean and defeat the Metal Apes. From one of the monster lairs you will find four treasure chests. Continue to the third area and destroy the enemy lairs there as well. Destroy the skeletal hands that come for you and attack the skull quickly when it moves forward. When he wakes up, he will give you the Elemental Mail. From one of the monster lairs you will find four treasure chests. She will bring Lisa and threaten Dr. Leo. Use the Dream Rod on the sleeping dolphin in the Secret Cave. Continue along the path and beat any Rockys you see; their lair lies along the path and will open a path north inside the trees. This sword will allow you to hurt spirit enemies. Enter the secret cave, destroy the monster lair, and open all the treasure chests. Touch the second model to be swallowed inside. Destroy the last monster lair to free one of the mermaid statues. Go left. Left Tower Touch the second model to be swallowed inside. Reequip your old Ice Armor to walk across the lava fields in the second basement area. Defeat the enemies in the first monster lair on Durean to free Lue. She will open up a passage in the seabed. Step on the flashing tile to open up a passage in the coral reef. Return to GreenWood and destroy the metal enemies in the Fire Shrine with the Zantetsu Sword and the fireball enemies in the Light Shrine with the Spirit Sword. Destroy all the monster lairs on Aurora's Ridge and enter the cave at the top. Once you have defeate the final monster lair, you will find a teleporter back to the World of Evil Shrine. Go to where the Queen was standing in the building on the east side of town to find the Super Bracelet. You'll notice that you're still missing one monster lair, but you'll get it soon. Ignore it and go right and up to your next dungeon, Aurora's Peak. You made need to use magic to destroy the last enemy lair after which a teleporter will appear. Quickly retreat from the skull before it moves back to avoid getting hit. Destroy all the monster lairs in the first basement level and descend to the second basement level using the stairs in the northeast corner. Return to the World of Evil and enter Deathtoll's Shrine which has just appeared in the third area of the World of Evil. You may be able to hit it a few more times while the missiles are falling. From there, contine to the east side of the seabed to get to Rockbird. Also watch out for the Blue Slimes. Power Plant Speak to the spirit in the jewel in GreenWood and she will give you the Magic Bell if you have all eight Master's Emblems. Go in and talk to the mouse who's not moving in the center of the room; you'll get the Spark Bomb magic. Town Models Destroy all but one of the monster lairs and leave the basement. Speak to the bird to leave the dream. Go to the World of Evil Shrine. Evade his laser attacks and destroy the blue flame pillars. The lair to the right releases another angelfish, and to the top opens the path upwards. If you're at the top of the indentation, move down, and vice versa; the fireballs will miss you. 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