Damage Vulnerabilities: bludgeoning Roll20 uses cookies to improve your experience on our site. Speed: 30 ft. With only 30 speed it’s going to be a bit difficult to do just that if your target has any sort of room to maneuver themselves about the battlefield. Speed 50 ft., swim 50 ft. Those require their own section because they’re that powerful! With this in mind, your giant skeleton should be moving toward whatever enemy they pick as their target and focus on that one. To balance this out, they have immunity to all poison damage and the poisoned condition, as well as the exhausted condition. Their huge size and 10 ft. reach certainly makes this more difficult, but it’s a possibility nonetheless. It’s also a solid choice replacement for regular skeletons, zombies, and other weaker undead for a high-level undead adventure. The party is going to have to be careful with that extended reach. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. So keep your master alive and they’ll keep you, well, sort of alive. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Giant Shark - Blood Frenzy. The skeleton is immune to effects that turn undead. AC: 17 (Natural Armor) What’s not to love? Languages understands Common and Giant, but can't speak Multiattack. Cleave through your enemies, big skeleton! A Skeleton 5e is rarely worn more than the rotting remains of any clothing or shield that worn when killed. Actions Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. They exist to fight, and they fight well! The two ability scores that the giant skeleton uses are cranked out to a +5 modifier. It’s going to take a few rounds at minimum to deal with this behemoth. Updated Dynamic Lighting now does as much and even more than our legacy system! The giant skeleton is a featured creature in Tomb of Horrors as part of (one of the many) elaborate traps that would take a few kobolds to get past. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Terms of Service and Privacy Policy Update. It’s even better when you can deal an average of 45 slashing damage per turn with an extended reach. It’s still a nice addition to their statblock though. That’s some nice action economy value right there. Don’t bother wasting your time with this one, clerics! Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Storm_Giant_Skeleton_(5e_Creature)&oldid=1391223. They also have a high AC despite not wearing any sort of armor. Some links to stores and online shopping websites include an affiliate code. A storm giant with the Skeleton template applied to it. Please review the TOS and Privacy Policy. The giant skeleton is sorely lacking in the lore department, but honestly what more is there to say about it? It’s a skeleton of a hulking, strong creature. DEX: 10 (+0) Well this one is bigger. The skeleton has advantage on saving throws against spells and other magical effects. But not only that, it has an improved version of Evasion that presents a very real chance for a giant skeleton to avoid taking any damage from a saving throw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Natural 1’s and 20’s on Ability Checks in D&D 5e. Everything else is either in the dumpster or breaking-even. While the giant skeleton’s Multiattack is fantastic, it definitely is limited. Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. No traps, what a surprise! Saving Throws Str +13, Con +8, Wis +4, Cha +5Skills Athletics +13, Perception +4Damage Vulnerabilities bludgeoningDamage Resistances coldDamage Immunities lightning, poison, thunderCondition Immunities exhaustion, poisoned I have a confession to make. This is a pretty reasonable take considering the fact that only its Strength and Consitution modifiers are positive values. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Damage Immunities: poison One of the most powerful weapon-wielding frames—it's the dream of any conjuring necromancer. The giant skeleton is a big creature with an unsurprisingly large health pool. Unlike the rogue and monk, the giant skeleton takes half damage on any saving throw that forces it to save to take damage and has a chance to take absolutely no damage from the ability. I’ve used it as a boss creature along with a few zombies and taken out a group and done some serious damage to a group of 5th-level characters. You can find the giant skeleton’s statblock on page 236 of Tales from the Yawning Portal. The only magic that’s guaranteed to be effective against a giant skeleton is a spell that requires an attack roll. A storm giant skeleton doesn't require air, food, drink, or sleep. Especially when this averages out to 45 damage per turn. Hit Points 210 (20d12 + 80) Undead Nature. It’s a creature with a lot of scalability which is always appreciated. This is the epitome of a min-maxed creature. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Giant skeleton. A common trend in D&D 5e seems to be that creatures have either high AC or high HP. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! So let’s trudge through the Tomb of Horrors from Tales from the Yawning Portal and face this enormous undead monstrosity head-on! Magic Resistance. To be fair though, this is standard undead stuff. This is cool because it gives the party’s martial characters a reason to potentially switch-up their weapons. STR: 21 (+5) Stats. Turn Immunity is just mean. All rights reserved. CHA: 6 (-2). WIS: 6 (-2) Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft While their ability scores aren’t fantastic, they hit pretty damn hard and are hardy creatures despite having a damage vulnerability. However, the giant skeleton’s traits take this would-be cannon fodder and change it into an irksome troublemaker for any magic-user reliant on spells that require saving throws. It’s a whopping 15 slashing damage per hit on average thanks to its +5 Strength modifier. As you wipe the sweat from your brow, you hear a loud scraping of metal and bone on the stone floor behind you. They don’t require sleep, they don’t require food, hell they don’t even need air to live. Ideally, they’ll want to move towards the backline, but let’s be real, they probably won’t get the chance to do so unless they can take out the frontline and whatever obstacles are preventing them from moving towards the ranged attackers. By continuing to use our site, you consent to our use of cookies. There aren’t many situations where they get to do that in 5e after all! This is the reward that the giant skeleton reaps for foregoing all of its “unnecessary” ability scores and boosting its Strength to the roof. Size: Huge undead AC: 17 (Natural Armor) HP: 115 (10d12 + 50) ACTIONS. This definitely ties into that magical enhancement that I mentioned previously. That’s nothing to scoff at. With that off my chest, I’m actually a huge fan of this creature. A mighty storm giant has been reduced to an animated skeleton, likely following the orders of an evil archmage or another masterful spellcaster. 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