To prevent this poke with stand off normals and occasionally cancel into 236s. This super does not have many invincibility frames, which does not make it a good reversal. Polnareff’s stand on almost completely outclasses yours, so a big part of this matchup is catching over extensions in neutral and on pressure. HFTF - Jotaro's Theme Roblox ID - Roblox music codes. This paired with how potent his counter is means you always have to keep wakeup counter in mind. Jotaro quickly calls Star Platinum which performs a super fast smash. Along with proper use of close up pokes, anti-airing properly is also a deciding factor in the mirror. Similarly to Star Finger Okizeme, after A rekka ender, turn off your stand and do 236C as the opponent is beginning the wakeup animation- this will typically be instant on the characters where Star Finger does not work. This reference mirrors to the 1993 OVA where DIO’s tank truck explodes after pummeling it. But in a general sense, you have to capitalize as hard as possible off of Polnareff’s mistakes, which makes this matchup heavily reliant on Polnareff’s aggressiveness and negligence towards stand on. His only major weakness is the fact he has no long-range attacks. Strong Counter pokes / Whiff Punish tools: Now how do you use this information? Tech Chasing is a little bit easier to understand. [10K] Ashe - Moral of the Story [favsoundds Remix], Doja Cat - Like That( slowed-reverb-clean), John Roblox Gorilla sound effect (IOO SALES! While some punishes will always punish, you can get a greater reward or a meterless punish in some scenarios. Mariah was renamed as Mahrahia, an exaggeration of her original name. Even an occasional trade is fine as you usually benefit more from it given you are grounded, allowing you to tech chase. DIO's explosive death is more violent here, where only his bloodied lower torso is left. Once he does get a hit he can start an incredibly dangerous tech chase game that can result in large damage. After you have gained respect you can begin to go for far riskier options on block such as 236x jc or even 623x. Chaka has a couple options on wakeup, whether high/low or left/right. Star Platinum delivers a powerful punch at opponent's knees. One example is Anubis, where the potential of betraying DIO is expounded. Get it down consistently. However, it may be quite unintuitive as new options such as S bullet patterns and normals xx 360a paired with old tools such as 236x and air glass means adapting to an entirely different option cycle. Your counter-pokes are the meat and potatoes of Jotaro. Blazing Strike (Stand On) - s.214 + A/B/C, 214 + A/B/C. It can be used on early reaction to a jump-in to setup an air unblockable and make you tank the entire super. Although this is a very easy matchup, it is fairly common for it to be somewhat unforgiving to newer players due to unfamiliarity. [*] - Stand recovery data: Whiff-Block-Hit. Later JoJo games pay homages or made references to this game: Most M.U.G.E.N. Use them effectively to confirm into massive damage and knockdown, capitalizing on the opponents mistakes. Jotaro's primary low combo starter. Also, doing 6A instead of 5A will make linking 5A and 6B much easier. Evade using it. The name of the game is hard punish as the match-up revolves around proper use of s5a, s5b, and starbreaker. An interesting quirk to note is S. Dio’s immunity to raw tandem in some situations. If the player is using either DIO, Jotaro, or Shadow DIO and they are caught in stopped time, they can input the time stop command and enter or even effectively steal the stopped time. Alternatively, you can substitute the two s.5As and the s.5B with s.2B. DIO is now selectable from the beginning and does not require the unlocking codes as seen in. Just note that until Star Platinum performs its attack, it can be punished. Need help? Also note that first rekka is incredibly minus and can’t be cancelled into counter, so watch if Chaka ends early on it or delays too much. Iggy will usually attempt to meaty you to force you to block the command grab. 236+AA during time stop will lead to the highest damage while Jotaro's bashing the opponent. jojo muda muda vs ora ora. Your primary combo ender. [1] It is assumed that this is a result of Capcom no longer holding the license to create or distribute JoJo's Bizarre Adventure games, which was acquired by Bandai Namco Games. These are crucial to Jotaro because you will find yourself performing combos on Stand ON opponents quite frequently. jotaro kujo ora ora ora jojo. This transition is very helpful to know but is by no means essential. He will like to avoid overstaying on pressure and will like to maintain his space, allowing Jotaro a lot of breathing room if he uses it right. Weapon Stand Users on the other hand, only access a "custom combo" mode where nearly all of their moves are freely-self-cancel-able into one another for the duration. The midair version of this move is horrible when performed on an opponent that's STILL STANDING as it does not cause the launch on the final hit and is PUNISHABLE after it ends. Air tandems are still good to go. Pushblock it and super.) Depending on the button pressed, Star Platinum will cover a longer distance, but the move will also come out slower. This video details very practical okizeme options that can be used on a majority of the cast. Anubis Two-Sword Style Polnareff (アヌビス二刀流ポルナレフ) was renamed as Black Polnareff. In order to see this distance better, avoid pushblocking. The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of two or three time-limited rounds, in which the goal is to deplete the adversary's health bar using both regular attacks as well as character-specific special and super moves, which require the input of button combinations and/or spending accumulated energy, outputted in a power gauge which fills with every time damage is dealt or taken. Do not go complacent with the timing you use to destroy outlets, wire, etc. If he/she guesses wrong, then that's over 50% of their health taken away with a potential tandem confirm. 66A is an amazing normal that encompasses all these traits which is why it finds heavy use in pressure. Might be inaccurate due to distance/ no. There are so many options open to you - and I haven't even mentioned the I-frames you get on START-UP AND CANCEL. In Enya's taunt, she uses Justice to transform herself into an attractive young woman as she does in the 2001 OVA. Tier This version of the super comes out slightly slower, meaning that it's impossible to combo into it from Jotaro's light and medium attacks in Stand On (unless they caused a Stand Crash). Jotaro rewards a player who knows their punishes, as well as proper pushblocking. It is important to note that Ora Okizeme is ONLY CONFIRMABLE IN CORNER. Most hits from pet will lead into 70-80% if not a tod, so be careful with your approaches and movement in neutral. This is minus but the mind game is delayed dp. From there make sure to anti air any aerial approaches and stuff him out on the ground. B. Pol has his best shot of winning if he can force Jotaro to approach so try to avoid that. Most of Jotaro's combos are done from Stand OFF. He has a very strong pressure game and devastating supers. Star Platinum performs a far reaching jab. However, knowing how to beat this option is only one layer to S. Dio’s oki mindgames, so use your judgement to try to figure out when to respect and disrespect their oki. Track Roblox ID Rating Current track: Jojos Bizarre Adventure HftF - Jotaro (Star Platinum) Pokemon R/S/E Version Jojos Bizarre Adventure HftF - Jotaro (Star Platinum) Pokemon R/S/E Version. Jotaro's okizeme game is one of his strongest aspects, as almost every hit (even against stand on opponents thanks to the ease of stand crash combos) will lead into knockdown. 2A, 2A, S+5A>5A>5B xx s.236C (1 hit on most characters) xx s.214A > s.214A - Optimized combo. The track "Jotaro THeme" has Roblox ID 4526638837. (d.o.2C 5A 6B is needed on hitboxes smaller than Black Polnareff). Characters like Chaka and Joseph however, have their stands wielded as "weapon" Stands. Jotaro, Joseph, Kakyoin, Devo, Polnareff, Avdol, and Fearless Kakyoin have a special intro where they yell "DIO" when fighting against DIO. Buttons like s.5a still find use in contesting Iggy’s air approaches, ESPECIALLY IOH. Adv. Above Average This was cut in the English version, but can be enabled. Can be useful during blockstrings as it can lead to a Stand Crash.C Link - Star Platinum performs an insanely fast smash that causes the opponent to either instantly hit the ground or to fly into the wall. Can combo into itself and 6B. Joseph’s approaches are quite limited and he requires you to make a mistake in order to capitalize. There is a glitch where if someone loses a round, the player can perform a time stop with DIO or Jotaro and the opponent will be frozen between rounds.
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