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25 – Seal (10) Fixes objects in place or fuses them shut. 100 – Shield (15) While effect lasts, caster cannot be affected by other spells, 1 – Diagnosis (1) Determines the current state of health of a living target, and locates ailments and injuries All Spells. 5 – Push (3) Shove a target one square in the direction chosen by the caster 30 – Blind (10) Target is unable to see for 3 turns, unless healed It gets more complicated from there. But these are the ones that I found that worked, with the lowest requirements I could find. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. There are six Halls in Iris Academy, three for girls and three for boys. 80 – Thick Hide (20) For the next 6 turns, all damage done to caster is reduced by 20% Blue 65, White 50 - Drain Magic (1) Steal a small amount of magical energy from another spellcaster. $25.00 $17.50 USD or more. Cost varies by how much mana you wish to bind into the object Pinterest. Hanako Games is raising funds for Magical Diary: Wolf Hall - Wizard School RPG + Visual Novel on Kickstarter! 30 – Crush (8) Force pushes in around the target from all sides, causing 14-33 damage. Buy Now. It is mandatory to procure user consent prior to running these cookies on your website. we will update later. 5 – Empathy (2) Reveals the emotional state of a target Damage increases with Red magic skill 20 – Open (10) Unlocks and opens doors or other objects that are designed to open and close 25 – Tap the Flow (1) Draw energy from the Otherworld to recharge mana supply we will update later. Home > New Guides > Magical Diary: Wolf Hall – All Spells Guide, 1 – Breeze (1) Moves air around the caster’s current square creating a gentle breeze There are some side routes you need to unlock in Magical Diary: Wolf Hall game. It will show you a way too fastly fight and have your trap for late game and some early... A brief guide on how to improve your gameplay experience as a new player. 30 – Teleport Self (10) Allows the caster to relocate emself to a nearby known location 30 – Distraction (8) Causes a target to be temporarily confused, forgetting to act in the following moment Some storylines have bonus scenes if you fail, so as long as you have enough merits to stay in school it is not always important to pass. Welcome to SteamAH. 50 – Enchant Object (5*) Infuses an object with a basic undercurrent of magic. Magical Diary: Wolf Hall. Unlocking Skills + Perks Explained When you're in the field and... Hey there, this is an "Hybdrid" Isol guide. I highly suggest to save for her dialogs, some are hard to pass 5 – Inscription (1) Write or remove words from a target object Suki: If you don’t run for President at all, she does. Create a character, learn spells, crawl dungeons, make friends and enemies, and find a date for the May Day Ball. I ran a campain but wasnt elected but it worked. Found it very informative! 10 – Heal (5) Cures minor injuries and ailments on one living target, restoring up to 10 HP Luke: the easiest, I was just nice to him Pastel: I followed Minnie’s route Angela: I followed William’s route, sent him a romantic valentine, was […] 25 – Slow (15) Causes the target’s body to become sluggish, slowing their movement temporarily (8 turns) if you have any problem, Let me know. 15 – Farsight (1) Allows the caster to view a nearby known location Your email address will not be published. Click below to consent to the use of the cookie technology provided by vi (video intelligence AG) to personalize content and advertising. 1 – Breeze (1) Moves air around the caster’s current square creating a gentle breeze 20 – Sicken (10) Affects a living target with illness and pain, dealing 6-10 damage Get this game and 11 more for $80.00 USD. Spongebob Squarepants Battle for Bikini Bottom – All Socks Locations, Persona 4 Golden – Margaret Requests Guide (Empress Arcana), Rakion Chaos Force – Stage 45 Exp Grinding, Red 45, Blue 20 – Telepyre (15) Causes flames to erupt in a nearby known location, Red 55, White 55 – Mindstorm (18) Target is incapacitated with pain and terror for the next 4 turns, Blue 35, White 35 – Ground Spell (8) Interrupts target’s casting to redirect their spell to the ground or floor, Blue 60, Red 15 – Burn Magic (10) Transmutes the target’s magical energy into heat, causing up to 15-20 damage, Blue 65, White 50 – Drain Magic (1) Steal a small amount of magical energy from another spellcaster, Blue 70, White 80 – Anti-Magic Field (15) Prevent new spells from being cast in a square for the next 3 turns, Green 20, Red 10 -Long Jump (8) Allows the caster to leap over one square and land on the far side, Green 25, Black 30 – Poison (8) Alter substances within a living body, causing ongoing damage and pain. There are some side routes you need to unlock in Magical Diary: Wolf Hall game. I’ve sorted these by the class the spell is taught in. Magical Diary: Wolf Hall Cheats this game is based on renpy so you can always do the renpy cheats, go to your game install folder and then go: Magical Diary Wolf Hall\renpy\common and open the file 00console.rpy in Notepad ( i use Notepad++) then go to row 98 were it will say: config.console = False 30% Off. These cookies do not store any personal information. 10 – Truesight (1) Allows the caster to see through illusions in the current location (8-12 damage to flesh, 1-5 damage to stone) 10 – Communication (3) Allows the caster to communicate understandably with a willing target Your email address will not be published. 40 – Fear (10) Causes a target to feel terror and wish to leave the caster’s presence for the next four turns But opting out of some of these cookies may have an effect on your browsing experience. Manuel: Joinded Mushroom Club + made him treasurer. Mana depends on target: 10 for a wall, 25 for solid rock. Repairs 2-6 damage 40 – Fracture (15) Damages the integrity of objects, possibly shattering them 100 – Regenerate (30) For the next 6 turns, target automatically heals 7-9 damage every turn, 1 – Spirit Sense (1) Detects nearby sentients, including ghosts and creatures of the Otherworld 100 – Shockwave (20) A wave of energy pushes back all targets in adjacent squares, causing 5-16 damage, 1 – Light (1) A gentle glow inproves visibility in a location adjacent to the caster Eldest son and heir of an old European noble wizard family, you have been raised in wealth and privilege. 80 – Diamond (15) For the next 10 turns, target object resists all damage and alteration This website uses cookies to improve your experience while you navigate through the website. We'd like to use cookies to help analyse, improve and personalise our service to you. here is a guideon how to unlock them. 20 – Darkness (3) Completely removes visibility in the caster’s location Pinterest. White 30, Green 15 – Sacrifice (1) Caster expends life energy in order to gain magical energy. 40 – Stagger (30) Target is overwhelmed with dizziness, interrupting a current action Describing how to unlock with tokens and using your perks. Google+. 5 – Silence (1) A single target is rendered noiseless for the next 9 turns You also have the option to opt-out of these cookies. 20 – Slash (5) A sharp blow to a soft target causes 5-10 points of damage. which includes game news. On Sale! admin March 17, 2020 Leave a comment. 30 – Shape Stone (20) Rearrange a small amount of stone into a new configuration


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