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Significant deviation was recorded towards the bottom right (DeltaE 3.7), but no significant deviation was recorded elsewhere with a maximum DeltaE of 1.8 for the remaining quadrants. 2020. You can see fairly minor contrast and colour shifts for the mixed desktop background and game scene. With graphics settings set nice and low we were often close to 144fps, with some dips just a little below, perhaps to around 130fps or so. Below you can see how things look with a doubling of refresh rate, to 120Hz. It curtails that slight over-extension beyond sRGB. There are again varying levels of trailing behind the UFO. As demonstrated using Test UFO earlier, there’s also a significant decrease in perceived blur due to eye movement from the increased refresh rate and frame rate. Medium chocolate brown (24), for example, appears a richer and warmer tone when displayed towards the bottom right. With a more generous colour gamut some of these shades can appear somewhat neon. The Predator XB253Q GW, revealed today during the Next@Acer press conference, is a 25-inch FHD display built for competitive gaming. Lemon yellow (10) now appears more muted than it should, whilst medium orange (3) and gamboge (23) that were a bit undersaturated before are now muted further. The monitor itself must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. We won’t be going into this in detail as it’s a GPU feature than a monitor feature. This, coupled with the low input lag, provides an excellent ‘connected feel’. It gets rid of the powdery trailing with the ‘Off’ setting and replaces it with minor overshoot. We assigned this to the ‘G3 – Sports’ preset so it could be easily activated and deactivated. As an Amazon Associate I earn from qualifying purchases made using the “Buy from Amazon” links on the site. Wavy patterns surrounding some UFOs in the background are slight image retention. In this case the colour gamut only covers 81% of the DCI-P3 space, as shown in the gamut representation below. This reflects a significant decrease in perceived blur due to eye movement. FreeSync – the experienceAs usual we tested a broad range of game titles using FreeSync and found the experience similar in all cases. It curtails that slight over-extension beyond sRGB. This is strongest for the medium background but is less pronounced than at 60Hz with the same setting. This feature is used regardless of VSync setting, so it’s only above the ceiling of operation where the VSync setting makes a difference. The ‘Extreme’ setting provides very strong overshoot that’s distracting and difficult to ignore. 2 x 2W speakers are also included, offering basic and fairly low-quality sound output without strong bass or volume. Most noticeably for the dark background, but even then it sticks quite close to the UFO and isn’t as bold as it could be – in other words, it doesn’t have a ‘smeary’ appearance in practice. Persian blue (7) and dark lime green (18) appear just slightly too saturated and lemon yellow (10) a slightly brighter than intended shade. The enhanced precision helps enhance the nuanced shade variety, giving a more believable look to shaded areas. And ‘IPS glow’ eats away at that atmosphere and detail further. It’s possible these sort of gamma changes are common under HDR, but they’re usually accompanied by backlight brightness changes which make them seem more natural and in-place. This is a, With VRB active, the main object is significantly narrower with clearer internal detailing. 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