Steins;Gate was created at the animation studio White Fox, and was produced by Mika Nomura and Yoshinao Doi,[7][8] directed by Hiroshi Hamasaki and Takuya Satō,[9][10] and written by Jukki Hanada, with Kyuuta Sakai serving as character designer and chief animation director. Steins;Gate is an adaptation of the visual novel of the same name. [49] Eisenbeis noted the rules for how time travel works as well defined, which he called among the hardest things to do when writing time travel fiction. A comedy anime is laced with humour and sets out to provoke laughter from the audience. With this, it becomes a cat and mouse game. It aired for 24 episodes, and was simulcast in North and South America, Africa, the Middle East and parts of Europe by Crunchyroll and in the United Kingdom by Anime on Demand. Steins;Gate Material list (A list of all Steins;Gate material and side material, translated and untranslated.) And what do you mean by “realistic”? Then we’re done here. [3] Silverman thought that the series' visuals were uneven for the first half, having some "nice visual flair" at some points, such as a black-and-white scene in episode 11, and some fan-service shots that she found ill-fitting. Is the gameplay the same as in Steins;Gate? Yes. Because you are likely a prominent and obvious sign of my growing mental instability and therefore have no choice as a fictional representation of my fractured psyche? Each time someone time travels to the same point in time that they did before, they arrive at the same time, but in a slightly different worldline. Why did he only find the Okabe from episode 1 instead? Besides, it’s not like you have a choice. Crunchyroll simulcast the series in North and South America, Scandinavia, the Netherlands, the Middle East, and Africa;[26] Anime on Demand did the same in the United Kingdom. Some of the various routes through the story feel like either pure filler or are world-breakingly over-the-top, but the two or three core routes are just brilliant. Chaos;Child picks up in 2015 and follows a group of teenagers who survived the quake as children—though most of their friends and family did not. I feel like we’re getting way ahead of ourselves here. I assume he does a piss poor job of that. So wait, back to the plot for a second. While the entire cast of Steins;Gate returns for Steins;Gate 0, only a single supporting character from Chaos;Head physically shows up in Chaos;Child—we focus on a whole new cast instead. It is set in 2010 in Akihabara, Tokyo, and follows Rintaro Okabe, a self-proclaimed "mad scientist", who runs the "Future Gadget Laboratory" in an apartment together with his friends Mayuri Shiina and Itaru "Daru" Hashida. Alright, so far so good. Every loop-hole gets sealed showing why this incident has happened. Anyway, building it gets them involved in several mysterious occurrences: secret reports that hint of an impending apocalyptic conspiracy, monopoles literally falling from the skies, robotics malfunctioning with lethal results, and an AI girl who likes to talk about the weather. It’s not a bad game by any means—as both the world and plot are gripping—but compared to what comes next, it might as well be nothing. When it comes down to it, it’s the story of a normal man in a no-holds-barred, knock-down, drag-out battle against fate itself. Her death (or appearance of) was much like Mayuri's in that the effect was always the same but the cause changed depending on the situation. For one character it manifests as the ability to detect with 100% certainty when someone is lying. Am I sensing a pattern here of these games starting with horrible murders? Suspected by the police while, at the same time, sure that he is the next target, Takumi begins to be overcome by delusions that run the gamut from horrifying to erotic. [13] It aired for 24 episodes from April 6 to September 14, 2011,[14] and was released on DVD and Blu-ray in nine volumes from June 22, 2011 to February 22, 2012 in Japan; the ninth and final volume included a 25th "special episode" not included in the broadcast. It follows a group of kids in their high school’s robotics club. I still feel its anime adaptation is the best anime I have ever seen. The two Chaos games focus on people with reality-altering powers. Steins;Gate takes place in 2010 and is the story of Okabe, a college student (read: self-styled mad scientist) living in otaku mecca Akihabara who accidentally invents time travel. I see what you mean about the improper use of semicolons. Great. One day while feeding his off-brand EverQuest addiction, he is sent pictures of a horrific murder—a man impaled to a wall by hundreds of stakes. Dealing with the consequences of their actions—and trying to overcome the almost hateful way the multiverse is structured. And quiet, you. Both games are controlled by the cell phone. Back up a bit and pitch me Chaos;Child. So what’s the gameplay like in this one then? New comments cannot be posted and votes cannot be cast. You have served your purpose. In fact, the characters of Steins;Gate have far more interaction with the story than the Chaos;Head characters when it comes down to it. You’ve got my attention. Oh Christ no! Moreover, most of the time, they don’t even seem to care that our heroes exist and let them run wild—until the moment they suddenly (and lethally) change their minds anyway. He found the music to set the mood well, but also that "nothing particularly stands out". S;G0 is showing what originally happened, before any change in time was made and is the direct reason why in S;G that ending (episodes 23 and 24) was possible at all to achieve.. Yeah. Does this affect the final outcome of the story or anything? He ignores it as a prank; but while walking home the next day, he comes across that exact scene—with the addition of a pink-haired girl, stakes in hand. [29][30] Madman Entertainment acquired the license for the Australian rights,[31] and streamed the series on their website. There’s also a bulletin board with a map of the area which you return to time and again. Well, it’s relatively short compared to the rest of the series and has a staggeringly unlikable main character. That said, it’s… okay. The series was directed by Hiroshi Hamasaki and Takuya Satō, and written by Jukki Hanada, with animation direction and character design by Kyuuta Sakai, and music by Takeshi Abo. [48] Foote enjoyed the visual presentation of Akihabara, which he described as "lifeless but ever moving, like sand in the desert wind"; he called it evocative of morning street scenes in the directors' earlier work Serial Experiments Lain (1998), and proof that they had not lost their touch since then.
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