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Some Optifine-powered 2K goodness. Posted by 3 days ago. We hope to have a new build with all the recent additions and changes out soon though. Also, as mentioned in the RT section above, 2.1 will also be apart of our new staggered update schedule. The contrast of the shadows is too high, the grass texture is darker, all screwed up. Once again, we want to thank you all for your continued support, especially during these trying times, and hope you all stay safe and healthy! I've noticed a lot of people not knowing how to find the 1.16 beta so here you go. Until it is we have to create and upload these updates manually, which takes a bit more time. Continuum RT Build 12. pls giv. All Rights Reserved. We now only have one major feature that we are currently working on left to implement (Weather), and a few small things before we push to Beta! Everyone available has been heads down, hard at work all month working towards it’s release, and we hope to have it out soon™. This shader comes equipped with the same physically based camera system as 2.1, this means that we are simulating a raw camera inside the game. This site is not affiliated with Mojang or Microsoft. Almost everyone on the team has been at least involved in what we have coming up for RT…sadly, we have nothing we feel comfortable sharing at this stage. It is getting close though. Despite near everyone still being focused on RT and the secret sauce we are cooking up for it, Robo still found the time for a few significant updates to 2.1 Alpha, and a new build this month. This site is not affiliated with Mojang or Microsoft. Continuum 2.1. Consider a Continuum RT subscription! All Rights Reserved. 2.1 Alpha got a decent bit of updates this month, many of which made it into Build 10, which was pushed on June 26th, and a few more that are being prepared for the next build. “Minecraft” is a trademark of Mojang. All Rights Reserved. It’s taking us a fair bit of time to get this done, and not wanting to keep up your subscription during this wait is perfectly reasonable. Beta Builds are released when we have reached a significant milestone where the shader is in mostly working order, and is considered by the developers to be ‘feature complete’. With these updates we are another step closer to Beta status. Build 10 is almost ready as of the time of writing this blog (might be out by the time this goes live), and will include even more improvements to the filtering/denoising. “Minecraft” is a trademark of Mojang. They may be a bit more buggy than other builds at times. Read on to find out exactly what we’ve been up too! We hope to see you here next month for the April progress update. You can get it in early development (Alpha at the moment) by donating $10/month on the official website at https://continuum.graphics/store. I couldn't find the solution, I tested in all Optfine versions I have and in none of these the shaders are working the way it should. Not limited to screen space, with perfect caustics through water and glass, and a fully integrated lighting system. Here are some screenshots of the additions (click on images to enlarge). This site is not affiliated with Mojang or Microsoft. Every account with Continuum Tier 3/Continuum Early Access that purchased before this price reduction will be getting a complementary build of Continuum RT, available in their accounts on this new site. That being said, we want to make it very clear that we completely understand if any active RT subscribers unsubscribe while we are working on this. Continuum RT Build 11 has been released! Es ist soweit: Windows 10 RTM-Build 10240 ist im Fast- … It includes the highest quality POM we have ever put in a shader, with RT POM shadows and lighting from nearby light sources. That said, if you do choose too continue to support us, thank you, and thank you too everyone that has supported us in any way in the past as well. Furnace V2, now with more small details and iron doors for the top. While quite a few of these features are available in Build 6 of 2.1 Alpha, Build 7 will be coming soon with the remaining features from this list. and entities now render and can be affected by lighting, but cannot affect lighting themselves (yet), Various improvements to the filtering, denoising and reprojection, Fixed banding issues in low light situations, Fixed banding issue when TAA was disabled, Crash fixes when changing certain settings, Added Ray Traced Contact Shadows to fill in gaps between rasterized shadows and the objects casting them (most obvious on grass), Added new Sub-Surface Scattering; resolves issues with normal map rendering on plants, Various other smaller miscellaneous fixes and tweaks, New Obsidian (replaced placeholder texture), Updated 1.12.2 version to match 1..13+ version, Removal of large rocks from grass path side, Grass/Tall Grass color tweaks to bring more in line with Grass Block color. Donating once should give you access to the current build, however, there may be bug fixes etc. 52 comments. share. When it is ready we will make the appropriate announcements on all of our social media accounts and our Discord server, so be sure to join and/or follow us on your preferred social media platforms for more expedient updates on our progress with that! It is now $15 for full Early Access to Continuum 2.1 Alpha, Legacy (when available) and whatever comes next in the 2.0/2.1 lineup of shaders. That said, we want to show our appreciation for the Continuum Early Access users who purchased before the price drop. We hope you all stay safe and healthy. I couldn't find the solution, I tested in all Optfine versions I have and in none of these the shaders are working the way it should. Being one of the first fully Ray Traced Minecraft shaderpacks we are bringing a lot of new features to the table while still supporting all the things you loved about 2.1. Here’s a list of the most noteworthy updates made this month: Here are some screenshots of some of these updates (click on images to enlarge), Stratum development was business as usual this month, sadly with updates still being manual and a fairly big pain to do, due to the downscaler still not being fully fleshed out. Some screenshots of these updates (click on images to enlarge). By using our Services or clicking I agree, you agree to our use of cookies. Release Candidates are nearly complete versions of the shader, generally far more stable than any of the others. Another month down...here's what we were up too: Fixed Lily Pad rendering (spurred by upcoming Stratum update), Added and polished Nether specific shaders, Added Dark Oak Leaves to performance leaves addon, Improved stone color to match cobblestone and andesite better, Made Dark Oak use Oak texture and apply color tint, possibly freeing up some memory. Being one of the first fully Ray Traced Minecraft shaderpacks we are bringing a lot of new features to the table while still supporting all the things you loved about 2.1. We don’t want to give out a firm date for migration, but it should happen soon™. We will be aiming for an update every 2 weeks, with RT and 2.1 being staggered, so there is one bigger update per week for you guys to play with. Everything down to the tonemap is configurable, with options to adjust the toe, slope, and shoulder of the tonemap, the user can truly make the shader their own. 1.4k. Using variance detection we are able to keep reflections crisp while still having a smooth final image. ©️ 2020 Continuum Graphics LLC. So, until we have more to share, here are some nice screenshots taken this month with Continuum RT build 12 (click on images to enlarge). … This site is not affiliated with Mojang or Microsoft. So thank you all for that! Want to get your hands on Continuum RT or support what we do? Alpha Builds are the latest builds of the shader. 98 comments. See you guys next month . Continuum RT sets a new standard for Minecraft Shaders, utilizing Ray Tracing we are able to deliver a level of quality that just a couple of years ago would be unimaginable. New and much improved heightmap for Gravel, AO added to Dirt, Spruce leaves and Farmland, Tweaked Dirt roughness, improved heightmap, and improved accuracy of albedo, Re-enabled biome tinting on Spruce leaves, modified base texture to fit and improved specular, Improved heightmap and improved accuracy of albedo for Farmland, Fixed a few missing/outdated textures in the 1.12.2 versions of Stratum; it should now be at parity with 1.13+ (this should no longer be a possibility when we get the downscaler automation upgrades completed). lmao, crt 12 just got leaked, many posts are coming lol. Now we can simulate in and out scattering properly through every pixel of the clouds, giving unparalleled detail and realism. 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