This is still visible in Meet the Heavy and in a backdrop for TF2's library page on Steam. Added a previously unused fist swing line. 30% longer spin-up time. If injured, after use it must recharge (over about 10 seconds) to be used again. +20% damage resistance when spun up and health is less than 50% of max. With a flick of the wrist, the Heavy mimics a quick-draw Pistol Showdown and shouts before blowing out the imaginary smoke from the "barrel". On hit: slows down enemy players. Allows the Heavy to perform the FrankenHeavy taunt. The Heavy's Assault Canon from the original, The songs that the Heavy may sing as part of his, The emblem on the Heavy's sleeve was originally a skull and crossbones. When asked if he uses his education in his line of work, he responds with "More than you would think". 60% slower move speed when deployed. The name "Bavcon" comes from bandolier, the type of ammo belt that Heavy wears. "Doctor!" From Team Fortress Wiki. The Heavy's Minigun can inflict heavy damage at a high rate of fire, allowing him to mow down opposing babies, cowards, and teeny-men in seconds. or FULL BOARD $4.99, - I certify that I am over 13 years old. +50 health on kill. If a Heavy spins up his primary and taunts while keeping the secondary fire held down, the barrel will not spin after the taunt is finished. +100% damage vulnerability from melee sources while active. If injured, after use it must recharge (over about 10 seconds) to be used again. This page was last edited on 18 March 2011, at 11:19. The emblem on the Heavy's sleeve was originally a skull and crossbones. On kill: grants 5 seconds of guaranteed Critical hits for all weapons. -20% damage penalty. With secondary fire, throws it for another player to restore 50% health. This can be fixed by firing or unrevving. Full accuracy and damage is reached 1 second after firing. "This is Very Good Title to Blog Post" – TF2 Official Blog post, April 7, 2011. As of May 1, 2020, the soundtrack contains 33 original tracks, with the majority of tracks originally appearing in the Meet the Team series of videos by Valve. Fires 4 bullets per unit of ammo used. Silent Killer: No spin-up sound. 20% more accurate. If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again. +20% damage bonus. $0.99
You're a great Medic buddy. +15% increased attack speed. When active, grants 30% faster speed movement. See individual weapon pages for additional figures. While aiming at friendly Medic: "Follow me, Doctor." He appears prominently on box-art, promotional materials, and loading screens. All unverified accounts are deleted within 72 hours. When thrown and then picked up, restores recharge bar. -15% damage done. 50% slower spin up time. Fires a fixed shot pattern. All fields are required, VERIFICATION EMAIL
+15% faster move speed while active. However, if the Heavy isn't careful, an enemy may pick up the dropped Sandvich for a health boost of their own. 20% damage resistance when spun up and health is less than 50% of max. An in-game conversation suggests that the Heavy is very educated, having gone to college and receiving a PhD in Russian literature. Sounds will play and a muzzle flash is visible, but no damage will be dealt. Note that Voice Menu 3 does not display in the chat window except for "Help!". If your health is full, collecting any health pickup will completely fill the recharge bar. If used when player is at full health, grants 50 points of overheal. You will require an account to build your own soundboard or buy sound tracks.! Membership is free, secure and easy. Medic! Keep a clear line of sight to your Medic to keep the Medigun on you. With secondary fire, throws it for another player to restore 50% health. Aside from decimating entire teams, the Heavy is able to provide further support for his comrades with an often required health boost via his Sandvich, which, when consumed, is capable of healing him to full health. This TF2 Sounds Download contains voice responses of the Sniper, Scout, Pyro, Engineer, Soldier, Medic, Demoman, Spy, and Heavy Weapons Guy. SoundCloud. Per Track:
On Hit: Force enemies to laugh who are also wearing this item. will be sent to address. - No. Maximum health is drained while item is active at a rate of -10 per second, to a minimum of 100. BOARD' button to add to your cart
Deals 25% less damage. He is the largest and possibly most dangerous class in Team Fortress 2. When thrown and then picked up, restores recharge bar. Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc. If your health is full, collecting any health pickup will completely fill the recharge bar. When thrown and then picked up, restores recharge bar. Raises maximum health by 50 points for 30 seconds. Deals 10% less damage. With secondary fire, throws it for another player to restore 20.5% health. All damage dealt is Mini-Crits. May 21, 2009 Patch (Sniper vs. Spy Update), September 30, 2010 Patch (Mann-Conomy Update), October 13, 2011 Patch (Manniversary Update & Sale), October 26, 2012 Patch (Spectral Halloween Special). Depleting the ammo of any Minigun while simultaneously picking up any other Minigun make the Heavy unable to attack or deal damage. "From Hell" – TF2 Official Blog post, February 3, 2011. The Heavy is the face of Team Fortress 2, and the character many players often think of when they hear of the game. Critical hits do no damage. Stream TF2 - The Heavy Song by スカイラ from desktop or your mobile device. Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100. Depleting all of the ammo of any Minigun by lightly tapping the primary fire while keeping it spun-up with secondary fire allows the Heavy to appear to be firing indefinitely despite having no ammunition. Always critical hit from behind. 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